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four lanes highway (dual two lanes integration way). four lanes highway (including one integration lane).ġ3. three lanes highway (including one integration lane).ġ2. two lanes highway (different markings).Ĩ. two lanes Highway (including left shoulder, no guardrail).Ħ. two lanes highway (no guardrail) / integration way.ģ. Those are the basic Highway tools of RHM:Ģ. Any time we extend one tool into the other we must use those. one could catalog it for "tools" and "connectors", when tools are the road surfaces which we will pave as we pave in-game roads and connectors are used to CONNECT different kinds of tools. The main idea of RHM is to achieve flexibility by many tools. However, it worth any second of learning it! I must say, this mod is not easy to handle first and it takes time to get use to it. Don't be wrong, this mod made of High Quality "materials" and it would change your perspective about Highways in game. During this process I have found this mod to be very flexible, challenging and well made. I've been testing this mod and eventually replaced my entire transportation system throughout my city into new one using RHM. RHM is for sure one of the best mods ever created for CXL. I'd like first to thank Pitty for the amazing project he did and for all the time and efforts he spent for making this game better.
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you can check out the RHM video tutorials on YouTube: CXL wiki page made by Soltan gris could be found here: It would give you guys a look on this mod and it's function.
Cities xl 2012 realistic highway mod how to#
This Tutorial will give the basics of how to use pitty's Realistic Highway Mod (RHM). Migrator's note: ohadi195 is the original author of this tutorial.